Key finding
12
tools used per campaign
Digital Marketing · Media & Entertainment
A marketing platform for media and entertainment companies: one place to schedule social posts, run email campaigns, manage influencers and promote new releases, with the analytics to see what actually drives subscriptions.
Outcomes
Entertainment Marketing Network promotes films, series and music for a roster of media companies. Each launch ran across a dozen tools, and nobody could say which channel brought the subscribers in.
3goals, and how we answered each
A campaign workspace that schedules social posts, emails and influencer briefs against a single release date.
FlowRelease brief → Channel plan → Schedule → Go live
Multi-touch attribution that follows a viewer from the first ad to the subscription, by channel and by title.
TrackedSocial · Email · Influencers · Paid search
Audience segments built from viewing genres, past engagement and region, reused across every campaign.
SegmentsGenre fans · Lapsed subscribers · Trailer viewers
The content was strong. The marketing behind it was scattered, manual and impossible to measure.
Key finding
12
tools used per campaign
Social, email, influencer and ad work each lived in its own tool, with its own login and its own numbers.
Key finding
12
tools used per campaign
Reports stopped at clicks. Nobody could link a campaign to the subscriptions it produced.
Each launch was rebuilt from scratch, so campaigns often went live after the premiere had peaked.
“By the time the campaign was ready, the trailer buzz was already over.”
We built MediaMarketing Pro around the release calendar: plan once, publish everywhere, and see what each channel returned.
Before: Twelve tools for one launch
Social, email and influencer work now run from a single plan tied to the release date.
How we built it
ResultCampaign setup down from 11 days to 2
Before: No view of what converted
Every touchpoint is tracked through to the subscription, so budget follows the channels that convert.
How we built it
ResultConversion rate up 45%
Before: Campaigns took weeks to set up
Segments and campaign templates carry over from one release to the next, with A/B tests built in.
How we built it
ResultAudience reach up 65%
Briefs, contracts and tracked links for every creator.
Spikes in mentions for a title, as they happen.
Share of voice against rival releases.
Win-back journeys for lapsed subscribers.
Agency and client teams see only their own titles.
Eight months, in four stages, with a working release campaign at the end of each.
Mapped every tool, channel and report used across three recent launches.
Shipped the campaign workspace and channel integrations first.
Added attribution, ROI reporting and the analytics dashboards.
Rolled out to every client team with templates and training.
Month 1
Channels, data and workflows mapped.
Months 2–4
Scheduling, email and influencer modules live.
Months 5–6
ROI reporting from first touch to subscription.
Months 7–8
Every client team onboarded, first full launch run end to end.
The Digiboffins services we worked through. Each one you can start with on its own.
Measured across the first six releases launched on the platform, against the six before it.
For the first time we can see which channel actually brings subscribers in, and our launches go out while the buzz is still there.
Entertainment Marketing Network
Media & Entertainment
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